Vvvvvv full8/14/2023 ![]() linestate goes from 0 to 9, and each number is just a unique color of the gravity line. now, the Graphics class has attributes linedelay and linestate. you see, the game's Graphics instance is named either one of two things: graphics or dwgfx, and the game can't make up its mind about what to call it. most notably, roomtext, roomnames, and gravity lines do not use it.įor gravity lines, we need to talk about Graphics again. Now, Graphics::setcol() doesn't handle every color. The flash command (making the screen white) Gravity lines that are not being touched right now Things that DO NOT use the color function: Master of the Universe trophy (if you have gotten it) Teleporter that has had `activateteleporter` called on it Last 1 minute on the Super Gravitron trophyġ01 - Teleporter that has had `activeteleporter` called on it Last 15 seconds on the Super Gravitron trophy Last 10 seconds on the Super Gravitron trophy Last 5 seconds on the Super Gravitron trophy Last 20 seconds on the Super Gravitron trophy Last 30 seconds on the Super Gravitron trophy Warp Zone gray enemies (when not in finalmode)Ģ3 - The indicator arrow of offscreen gravitron squares Main game Intermission 1 crewmate dying I've made an (incomplete) list of which entities use which color: Quote from: Info Teddy0. I'd love to hear what you guys think about this project! Tell me if you are or know of someone who'd be interested in helping, and finally, thanks for reading!Ĭode (C++) Select Expand void Utilit圜lass::updateglow() so basically, help.glow will go from 0 to 62 and back, and this causes a glow. what each of the flags in the save files is responsible for, how the flickering entity colors are calculated, how the enemy patterns on the Gravitron are decided etc. I'm mostly looking for these missing bits and pieces, or rather, looking to know if they can be found in some way! Simply omitted/not covered, likely because they're only used internally and not relevant to custom levels. ![]() Topics like the internal command list or the stuff in this webpage are the exact kind of thing I'm looking for.Īnd even though there's a lot of info already available, most of it is directed towards custom level making. by recording the game and counting how many pixels the player moves each frame to find their speed), knowing exactly what is happening under the hood can make it way easier to recreate things accurately. Though it's also possible to recreate stuff from observation, as I've been doing so far (e.g. ![]() Since a lot of the development is done through coding, I could even use some help with that too! I'm looking for someone who could assist me with the technical side of the game, perhaps someone who has decompiled the game or just gathered a ton of information from being here for so long. On the other hand, I've seen many of you have done some substantial research on the technical side of the game since its release, as a way to make better custom levels (heck, some of you are on this board for seven years! xD)Īnd that's the reason behind this post. Being part of the VVVVVV community for just a bit over a month, there are tons of things about the game that I may not know and also haven't learned from the couple times I played it through. (In case you're wondering, here's some screenshots of the progress I made so far, including all rooms in the game imported to Minecraft as blocks!) ![]() That's why, after having played VVVVVV and liking it so much, I decided to do. MC mapmaking is all about creating entirely new experiences with the tools the game provides you, which sometimes can even make you forget you're still in Minecraft!Īs a mapmaker myself, I like recreating games and experiences inside Minecraft as a way to show my love for them. survival, mini-games etc.), I'm part of the mapmaking community, which is to Minecraft what the custom level making community is for VVVVVV. Though I don't play the more "known" game modes a lot (i.e. what a game! (I guess we all know how good this game is, so I don't need to get into that ).īeing a bit of a gamer myself, Minecraft is also among my favorite games. Little I knew about how much I was missing by not having played it before - until some time a month ago when I was bored and out of nowhere decided to see what it was about. I had VVVVVV lying around in my Steam library for a few years, after having briefly heard about it and buying it on a sale.
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